![]() Certain units are distinguished by a white star on a gray background.Air assets cover a variety of classes, from classic dogfighters through planes carrying rockets for close air support missions, to bombers allowing you to level enemy positions and force a breakthrough.Of course, it all depends on the size of the gun you use: Mortars are unlikely to scare tanks or large infantry attacks, but when Stuka zu Fuss (Wurfrahmen) starts firing, it's another tale entirely. In general, artillery primarily serves as a way to suppress the enemy or rout them. Artillery units allow you to hit the enemy with indirect fire (most) or by directing off-map artillery assets using observer units.Their key advantage lies in their ability to engage ground targets as well, making them potent tools against infantry (particularly units with an extreme rate of fire, the Wirbelwind is basically a meat grinder) and tanks (FlaK 88 needs no introduction). Anti-air units are a bit of a misnomer, as ground-based AA usually scares enemy flyers away, with dogfighters being the superior method for shooting enemy planes down. ![]() These include squads of infantry with Panzerfausts, Bazookas, and PIAT launchers, anti-tank guns, and tank destroyers.
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